Deadlands: Hell on Earth
Welcome to Deadlands HOE : Long Hard Road Wiki
Here you’ll find all kinds of info about our campaign. If you’ve gotten here, we’ll assume you already know a little about Deadlands HOE.
To start off with click here for info about the Characters in the game
On a somewhat lighthearted note, a la videogames, here are some Achievements Unlocked
Quick Reference Info for Players:
First things first, here is the posse inventory
If you need to Buy or Sell : Common Items Price List
Need a ride? check Driving Rules
Click here for Deadlands and Hell on Earth general game rules info
below is an intro to using the wiki:
Welcome to your wiki!
This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign!
To get you started, here are some examples of what you can do with the wiki. To see how these work, click on the ‘Edit’ button at the bottom and just start playing around. Don’t worry, you won’t break anything.
Creating a new page
To create a new page, just make a name and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page.
Linking to existing pages
To link to existing pages, use the same double square brackets. For example, here’s a link to this page: Main Page
Linking to a page with different text
If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: Linking with different text
Linking to characters
For PCs and NPCs in your campaign, the easiest thing is to use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy! Otherwise, the links behave much like a wiki link, just with a colon at the start.
HTML and Textile
To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.