Maintenance Level of Shelter 19
Having just heard the loud vibration in the distance, the posse speculates the origin. They decide to double back to the algae room to investigate.
They check the computer systems, but see no change in activity. Nigel inspects the algae tank, but it appears undisturbed. On the other end of the catwalk there is a hatch. Nigel is at first reluctant to open it, but pushes on the panel as hard as he can. Hammond steps in and pries the door open.
Inside the hatch they find a mess of tubes, vents and wires. Nigel takes a look around but doesn’t see anything of interest. Moving around is difficult through the tight spaces. Ben says he doesn’t think this is the right spot. The others agree. Before they leave, they get the idea that perhaps “the mother” is some kind of chemical breeding tank- maybe the algae? The gremlin smirks and replies Stupid MeatMen, you think I would be calm if we had found the mother?
They head back to the maintenance monitoring room with all of the valves/gauges. As they inspect the rows, Ben and Nigel find that a portion of the wall in the corner has moved. Before them is a small closet with a freight elevator. There is a small control box mounted within.
They test the depth by dropping a bullet through the grate. It appears to be only about a story down. The lift is only large enough for three of them to go down at a time. They mount up their weapons and get ready to head down. Nigel and Hammond descend first, dragging the gremlin with them.
The lift slowly descends. Ben and Haldeman have an interesting exchange. Ben- _”So, what do you say we just leave? They’ll be fine.” Haldeman doesn’t really get the joke.
EXP CH 1
Hammond, Nigel, and the gremlin arrive on the lower level. Before them is a small room capped off with a pair of very large doors. There are signs on the wall indicating this is an Experimental Chamber- Authorized personnel only. They send the lift back up for the others to come down.
Seeing nothing else of note in the room, they head to the doors. There is a numeric keypad nearby. Hammond tries to use the original entry code they had received for the Shelter, but it does not take. A muffled voice blurts out from a speaker nearby, but it’s too garbled to make any sense. Hammond tries something crazy and knocks on the doors. No answer.
Since they have no other options readily available they head back upstairs to check for codes. They spend quite some time checking through the locker room and the administrator’s computer, but find nothing of note.
They head down to the Geothermal level and attempt to use the split card. Unfortunately it does not process and the doors do not open.
Frustrated, they head back to the Experimental Chamber fore-room. Hammond brings up the idea of sending someone through the ventilation system. They could use the help of the gremlin and send Nigel in as well. The gremlin does not want to go, since they could get to the other side, but in his words ”the mother is guarded. Not MeatMen, is else, moves like MeatMan. We will both be killed.”
They discuss the possibility of blowing out the door, but the danger is too great, and there is no way to guarantee it would work.
A few more suggestions for passwords come out (the admin’s birthday – from his ID card. Date of the bomb drops. Etc). Ben inspects the pad and sees that all but the 1 nd the 6 have been worn down. This leaves a huge number of possibilities.
The posse drops that plan and decides to try and hack their way through the door system. Ben disassembles the keypad and collectively the group tries to figure out the wiring.
Several unsuccessful tries, and a few electrocutions later, they are able to get the doors to at least budge open. They continue to try, each time the doors open slightly wider. Finally the door opens fully and remains in that position. There is another, different announcement, but again it is indecipherable.
Beyond the doors there is a long slim hallway. They enter and realize there are reflective panels on nearly all sides. As they pass the halfway point, two high power security lamps flare up. Another muffled statement through the speakers, followed by an alarm and a rumbling motor revs up.
A laser column fires horizontally across their path at abdomen height. Hammond tries to smash the reflective surface, but it is shock resistant plexi material. The posse members quickly run and slide under the lasers. Some of them singe their clothes on the lasers as they doge them.
Nigel fires off a plasma blast near one of the originating spots for the laser. His shot partially melts and distorts the surface in that location. Ben uses his telekinesis to float his hand mirror into the path of the laser. He is successful and scorches to the door, but the laser from the other side melts the mirror.
Seeing a structural fault in the door they all begin aiming towards it. Nigel blasts his plasma at the burn spot, punching a small hole in the weak spot. As the first set of lasers meet in the middle, a second laser stream blasts in from above/below, weaving side to side while moving down the hall. They all manage to avoid the second laser and continue toward the punctured door.
The third round of lasers rotates around the hall while it works through the hall. The lasers are now coming from both directions. Ben uses his brain blast on the door, while Nigel continues with the plasma. Hammond tries to dodge, but catches a beam in the arm.
The new hole in the door is just large enough for them to get through. Everyone tries to make a mad dash for the door. The array of lasers speeds up and rotates more frequently.
Ben and makes a dive through the door, getting tagged by one of the lasers. As he gets up to look back through the door, he is hit by a mass. The gremlin clamors his way off of Ben and camouflages himself.
Hammond attempts the same move and is also struck by one of the lasers in his other arm. Haldeman makes it through with a few minor burns. Nigel makes it out more or less unscathed.
They take a few moments to patch each other up. They check out the surroundings. There is yet another door, with a full keyboard. They check the keys and find that the T, H, O, M, R keys have been heavily used.
Hammond types MOTHR, and the door opens. Another security message sounds, but is still to difficult to understand. Inside they find several steel shipping/storage boxes. A large set of doors marks the other end of the room with M.O.T.H.R. painted in stenciled letters. They discuss what the acronym may mean.
They start scrounging around and instantly the doors close. Another security message plays, still indecipherable, save for the word intruder. A Large tube drops down from the ceiling, placing something in the center of the room. Standing before the posse is a large mechanized armored humanoid skeleton. In its hand is a large chambered minigun. They all instantly realize it is an automaton!
They quickly dive for cover behind the boxes as the automaton’s minigun revs up.